Spoiler-light practical guide
Zero Parades money guide
Money in Zero Parades matters most because early purchases can lock you into awkward route decisions. Spend for route access before comfort.
Quick Answer
Spend early Sol on tools first: lockpick for 30 sol before optional consumables, then save toward route-critical choices such as the 100 sol gun only if your build and route need it.
Spoiler-Light Hint
If an item opens more scenes, it is usually a better early purchase than an item that only solves one fight or one check.
Full Guide
Money short answer
Treat Sol as route access. The best early spending order is lockpick first, route-critical tools second, then weapon or comfort purchases only when you know your plan.
Where to get money
Check containers, revisit vendors after major beats, complete side tasks when they do not burn faction standing, and avoid buying consumables before tools. Exact money pickups can be route-sensitive, so record where you find reliable Sol on your run.
Early spending priority
First: lockpick at 30 sol. Second: keep enough money for information, transport, or route tools. Third: decide whether the 100 sol gun buy route is worth it, or whether a Technoflex craft route fits your build better.
Vendor habits
Return to vendors after major story beats. Prices, inventory, and dialogue can change with faction posture. Goat Eyes is especially important because tool and gun routes connect to his shop.
When to save before spending
Make a manual save before expensive purchases, route-defining tools, or anything that empties your money. A bad purchase can be worse than a failed check because it quietly limits later choices.
Common Mistakes
- Buying consumables before the lockpick.
- Spending 100 sol on the gun without checking the craft route.
- Forgetting to revisit vendors after story beats.
- Treating Sol as score instead of route access.
Related Guides
FAQ
What should I buy first in Zero Parades?
Buy the lockpick first if you can. It costs 30 sol and opens more route flexibility than most early purchases.
Where do I get money?
Gather Sol from exploration, containers, side tasks, and vendor-related route opportunities. Exact pickups can vary by route, so keep notes.
Should I buy the gun?
Only if your route needs a reliable bought gun and you can afford the 100 sol cost. Technoflex builds may prefer the craft route.
Related Entities
Sources and update note: This page expands existing Sol, lockpick, and gun-route coverage because GSC shows direct money and spending queries.
Last updated: July 9, 2026