Spoiler-light practical guide

Zero Parades money guide

Money in Zero Parades matters most because early purchases can lock you into awkward route decisions. Spend for route access before comfort.

ZERO PARADES: For Dead Spies artwork
Image credit: ZA/UM via Steam. Used here as informational store artwork.

Quick Answer

Spend early Sol on tools first: lockpick for 30 sol before optional consumables, then save toward route-critical choices such as the 100 sol gun only if your build and route need it.

Spoiler-Light Hint

If an item opens more scenes, it is usually a better early purchase than an item that only solves one fight or one check.

Full Guide

Money short answer

Treat Sol as route access. The best early spending order is lockpick first, route-critical tools second, then weapon or comfort purchases only when you know your plan.

Where to get money

Check containers, revisit vendors after major beats, complete side tasks when they do not burn faction standing, and avoid buying consumables before tools. Exact money pickups can be route-sensitive, so record where you find reliable Sol on your run.

Early spending priority

First: lockpick at 30 sol. Second: keep enough money for information, transport, or route tools. Third: decide whether the 100 sol gun buy route is worth it, or whether a Technoflex craft route fits your build better.

Vendor habits

Return to vendors after major story beats. Prices, inventory, and dialogue can change with faction posture. Goat Eyes is especially important because tool and gun routes connect to his shop.

When to save before spending

Make a manual save before expensive purchases, route-defining tools, or anything that empties your money. A bad purchase can be worse than a failed check because it quietly limits later choices.

Common Mistakes

Related Guides

FAQ

What should I buy first in Zero Parades?

Buy the lockpick first if you can. It costs 30 sol and opens more route flexibility than most early purchases.

Where do I get money?

Gather Sol from exploration, containers, side tasks, and vendor-related route opportunities. Exact pickups can vary by route, so keep notes.

Should I buy the gun?

Only if your route needs a reliable bought gun and you can afford the 100 sol cost. Technoflex builds may prefer the craft route.

Related Entities

GSC-driven spending guide; exact pickup list is route-sensitive
Sources and update note: This page expands existing Sol, lockpick, and gun-route coverage because GSC shows direct money and spending queries.
Last updated: July 9, 2026
Disclaimer: This is an unofficial guide. Not affiliated with ZA/UM, Valve, or Steam. Buy and verify current details on the official Steam page.