Clothing
16 wearable items across head, shirt, jacket, pants, shoes, hands, and face slots.
See clothing itemsSpoiler-light practical guide
Zero Parades has 37 catalogued items including clothing that shifts skill bonuses, consumables that trade pressure, key story items, and held tools.
Items range from clothing (head, shirt, jacket, pants, shoes, hands, face) to consumables, held items, key story objects, and currency.
Clothing items can shift skill bonuses. Consumables trade one pressure type for another. Check your inventory regularly for new uses.
Items in Zero Parades fall into five categories: clothing (wearable gear that can shift skill bonuses), consumables (single-use items that trade pressure types or provide buffs), held items (equippable tools for checks and interactions), key story items (11 quest-critical objects including 6 Wolf Cups), and currency (Sol).
Category links jump to the detailed sections below the full item list. Use the cards for quick orientation, then scroll or jump for details.
16 wearable items across head, shirt, jacket, pants, shoes, hands, and face slots.
See clothing items7 single-use items that trade pressure types or provide temporary effects.
See consumables2 equippable tools: Operant Toolkit and Tyrant Wolf's Flaming Claymore.
See held items11 quest-critical items including 6 Wolf Cups, documents, and artifacts.
See story itemsSol β the currency of Portofiro. Manage early funds carefully.
Learn about SolSix collectible cups tied to quests and achievements. Part of the Story / Collectibles category. Learn about Wolf Cups β
π‘ Quick navigation: Use the category cards above to jump to specific sections. Key items (Sol, Operant Toolkit, Mysterious Red Disc, Wolf Cups) have detail pages with full guides.
Clothing in Zero Parades is wearable gear that shifts skill bonuses across seven slots: head, shirt, jacket, pants, shoes, hands, and face. Each piece provides a bonus to one or more skills, making clothing a core part of build optimization. Unlike consumables, clothing is permanent and can be swapped freely outside of checks.
Key clothing pieces: Mister Artista Hair Set (head), Party Wig (head), Silvery Tank Top (shirt), Faux Fur Coat (jacket), Portofiran Hang Jacket (jacket), Vostatok Blendcoat (jacket), Brown Sweatpants (pants), Leather Trousers (pants), Pinstripe Trousers (pants), Space Program Memorial Bottoms (pants), Tenebrous Maxi Skirt (pants), Elegant Black Gloves (hands), UFO Glasses (face), Vaquero Boots (shoes), White-Of-The-Eye Loafers (shoes).
Build tip: Check clothing bonuses before major checks. A single clothing swap can turn a failing check into a passing one. Carry multiple sets for different check types.
Consumables are single-use items that trade pressure types or provide temporary effects. They are most useful for managing stress and pushing through difficult checks when your base skills are not quite enough.
Known consumables: Jefa Red & Black Blend, Ouroboros Black, Perro Pale, Rumba! Canned Coffee, Suprema 100s, WiΕnia Brand Schnapps, WiΕnia Hard Candy.
Usage tip: Do not hoard consumables indefinitely. Use them when a check matters and your stress is already elevated. Early-game Sol is better spent on tools than consumables, but mid-game they become valuable for critical path checks.
Held items are equippable tools that enable specific checks and interactions. They are permanent and often route-critical. Unlike clothing, held items are not about skill bonuses β they unlock capabilities.
Known held items:
Acquisition tip: The Operant Toolkit is obtained at Foto 24. Talk to the receptionist and offer to fix the printer to receive both the screwdriver and Operant Toolkit. Do not sell or discard it β it is permanent and required for multiple checks throughout the game.
Story items are quest-critical objects that drive the narrative forward. Many are missable if you skip exploration or leave areas too early. Some unlock routes, dialogue, or achievements.
Known story items:
Collection tip: Start tracking Wolf Cups immediately. Some are tied to route-specific choices or locations. Save before major faction decisions if you are aiming for the full set.
37 catalogued items. This includes 16 clothing, 7 consumables, 2 held items, 11 story items (including 6 Wolf Cups), and 1 currency.
Community-reported: inventory management exists but is not overly restrictive. Exact limits need confirmation.
Yes, some items are tied to specific routes, choices, or locations. Save before major decisions if you care about completion.