Spoiler-light practical guide
How to get a gun in Zero Parades
A gun in Zero Parades is a route object with consequences, not a standard combat upgrade. There are two known acquisition paths: a direct purchase and a free crafted route.
Quick Answer
Buy a gun from Goat Eyes at night for 100 sol. Or craft one for free using The Wang Guide to Improvised Firearms Vol. 2, Foto 24 extra room materials, one Wolf Cup or reconstructed model train, and a Technoflex 16 check.
Spoiler-Light Hint
If a conversation treats a gun as dangerous, political, or compromising, the choice is probably bigger than inventory management.
Full Guide
Buy Route: Goat Eyes at Night
Visit Goat Eyes at Quisach Roundabout during night hours. The gun costs 100 sol. This is the fastest and most reliable method, but spending 100 sol early may limit other purchases. Make sure you have explored the Bazaar and collected available funds first.
Buy route checklist
<ul><li>Collect at least 130 sol total (100 for gun + 30 for lockpick)</li><li>Visit Quisach Roundabout at night</li><li>Talk to Goat Eyes</li><li>Select buy option</li><li>Save before purchase if you want to compare routes</li></ul>
Free Route: Improvised Firearm
Obtain 'The Wang Guide to Improvised Firearms Vol. 2' from a specific location in the game world. Gather materials from Foto 24's extra room. Have one of the required craft materials (one Wolf Cup or reconstructed model train). Pass a Technoflex 16 check to assemble the weapon. This route saves money but requires more exploration and a strong Intellect build.
Free route exact requirements
The free craft route requires four components:
Required components:
• The Wang Guide to Improvised Firearms Vol. 2 — Found during exploration
• Foto 24 extra room access — Enter, check behind the counter, find the hidden back room
• Valid craft material — One Wolf Cup (any of the six) OR the reconstructed model train
• Technoflex 16 — Confirmed threshold check. Save before attempting.
Optional modifiers that may help: Talked to Goat Eyes first, inspected the magazine properly, repaired the train, equipped Technoflex-boosting clothing.
Free route checklist
<ul><li>Find The Wang Guide to Improvised Firearms Vol. 2</li><li>Go to Foto 24 and check behind the counter for the extra room</li><li>Collect one Wolf Cup or the reconstructed model train</li><li>Ensure Technoflex is at least 16 (save before attempt)</li><li>Consider optional modifiers: talk to Goat Eyes, inspect magazine, repair train, equip Technoflex-boosting gear</li><li>Pass the craft check</li><li>Assemble the gun</li></ul>
Sol requirement breakdown
Buy route: 100 sol for gun + 30 sol for lockpick = 130 sol minimum recommended. Free route: 0 sol for gun + 30 sol for lockpick = 30 sol minimum. Early Sol sources: safe house containers, Bootleg Bazaar, early quest rewards.
Technoflex requirement
The free craft route requires a Technoflex 16 check (Faculty of Intellect). This is a confirmed threshold, not a vague difficulty estimate. Optional modifiers can help: talking to Goat Eyes first, inspecting the magazine properly, repairing the train, equipping Technoflex-boosting clothing. If your build lacks Technoflex, consider: temporary item boosts, Conditioning changes, or route order adjustments. Save before the craft attempt.
Foto 24 route
Foto 24 is a photo shop with a hidden extra room. Enter, check behind the counter, find the back room entrance, collect scrap metal components. The shop is accessible after Bootleg Bazaar. Bring high Sensors or Instincts to notice the hidden entrance. Inspect the magazine in the extra room for an optional Technoflex modifier.
Wolf Cups or model train
You need exactly one valid material for the craft check. The six Wolf Cups are: Critical Wolf Cup, Dream Wolf Cup, Eager Wolf Cup, Placid Wolf Cup, Stubborn Wolf Cup, Tyrant Wolf Cup. Alternatively, the reconstructed model train can be used. Repairing the train may provide an optional Technoflex bonus. Collect at least one before attempting the craft check.
Buy vs Craft comparison
Buy if: you have 100 sol to spare, you want the gun quickly, and your build lacks Technoflex. Craft if: you can reach Technoflex 16, you want to save money for other purchases, and you have already explored Foto 24 and collected a Wolf Cup or model train. The craft route has optional modifiers that can improve your chances: talk to Goat Eyes first, inspect the magazine, repair the train, equip Technoflex-boosting clothing.
Consequences and warnings
Acquiring a gun may affect faction standing, dialogue options, and certain story checks. Some characters react negatively to armed approaches. The gun is not required for the main story but opens optional routes and solutions.
Fast recommendation
Most first-run players should buy the lockpick first, then decide whether the gun fits the route. Buy the gun if you have Sol and low Technoflex. Craft the gun if your build already supports Technoflex and you want to preserve money for information, tools, or recruitment costs. For the craft route, consider all optional modifiers before attempting the Technoflex 16 check.
Before carrying a gun
Make a named save before taking the weapon into major conversations. In a spy RPG, having a weapon can change how a scene reads even when it does not start combat. If a route is about trust or recruitment, try the same scene with and without the gun on a later save.
Buy route vs craft route
💰 Buy from Goat Eyes
Cost: 100 sol
Requirements: Night visit, enough money
Best for: Low-Technoflex builds, fastest access
Risk: Expensive early purchase
🔧 Craft at Foto 24
Cost: 0 sol
Requirements: Guide, Foto 24 materials, valid craft material, Technoflex 16
Best for: Intellect builds, money-saving routes
Risk: Check failure and extra exploration
Common Mistakes
- Spending 100 sol before checking the free route.
- Attempting the craft route with low Technoflex without saving first.
- Ignoring dialogue consequences of carrying a weapon.
- Assuming a gun is required for the best outcome.
- Not buying the lockpick before saving for the gun.
- Missing the Foto 24 extra room entrance.
Related Guides
FAQ
Is a gun required for the main story?
No. The main story can be completed without a gun. It is an optional tool that opens additional solutions.
Can I get both routes?
Unclear. Community reports suggest you may only need one gun, but exact limitations are unconfirmed.
Does the gun break or run out of ammo?
Community-reported: the gun has limited narrative uses. Exact mechanics need in-game confirmation.
How much Sol do I need for the buy route?
100 sol for the gun + 30 sol for the lockpick = 130 sol recommended. You can get the gun first and lockpick later, but the lockpick is more immediately useful.
What if my Technoflex is too low?
Use the buy route instead. Or: find items that boost Technoflex temporarily, adjust Conditioning, or complete other quests first to gain skill points.
Should I get the lockpick or gun first?
Lockpick first (30 sol). It opens more routes and prevents backtracking. Save for the gun after you have the lockpick and enough spare Sol.
Related Entities
Sources and update note: Gun acquisition routes are source-checked against launch-week guide coverage and community route notes. Consequence details are kept conservative because weapon reactions can depend on route, timing, and patch state.
Last updated: July 9, 2026