Spoiler-light practical guide

Zero Parades all endings guide

Use this page when you want to compare routes without spoiling every final scene. The goal is to set up clean branches for all endings instead of replaying the whole game blindly.

ZERO PARADES: For Dead Spies artwork
Image credit: ZA/UM via Steam. Used here as informational store artwork.

Quick Answer

To work toward all endings, keep named saves before the final act and before major recruitment, faction, gun, and stress commitments. Branch one variable at a time: companions, faction posture, gun route, stress state, and unresolved side tasks.

Branch planHow to avoid replaying everything ChecklistVariables to record before final act Best endingKeep the cleanest route open Main endings guideReturn to the hub

Spoiler-Light Hint

Do not chase all endings from an autosave-only file. Named branch saves are the whole strategy.

Full Guide

All endings branch plan

The efficient all-endings route is a save strategy, not a single dialogue script. Keep one clean pre-final-act save, then branch into companion, faction, gun, and stress variants. Change one major variable at a time so you can identify what actually changed the ending.

All endings checklist

Before the final act, record: Karolina status, Ramses status, other companion status, main faction helped, main faction harmed, neutral stance, gun route, lockpick/prybar/chain cutter ownership, current stress state, Wolf Cups, unresolved tasks, and any failed checks that felt important.

Ending families to expect

Current public route notes suggest faction-aligned outcomes, independent outcomes, recruitment-dependent outcomes, and stress-state variations. Exact names and exact count should be treated as source-sensitive until stronger documentation exists.

Named save structure

Keep saves named by decision point: before final act, before faction commitment, before recruitment attempt, before gun route choice, and before high-stress dialogue. If the game gives a warning line, make a named save before proceeding.

What to change first

Start with faction posture, then recruitment, then gun route, then stress state. These variables are easier to isolate than trying to change every side task at once.

Common Mistakes

Related Guides

FAQ

Can I get all endings in one playthrough?

Not cleanly. You can reduce replay time with named branch saves, but all endings usually require changing major route variables.

What should I save before?

Save before final-act commitments, recruitment scenes, faction choices, gun route decisions, and high-stress scenes that sound irreversible.

What variables matter for all endings?

Recruitment, faction posture, gun route, stress state, tool choices, unresolved tasks, and key failed or passed checks are the safest variables to track.

Related Entities

Spoiler-light route planning; exact ending names need stronger source confirmation
Sources and update note: This page is based on GSC ending-query demand, public route discussion, and conservative branch-planning logic. It does not copy ending tables from competitor sites and avoids unverified exact ending names.
Last updated: July 9, 2026
Disclaimer: This is an unofficial guide. Not affiliated with ZA/UM, Valve, or Steam. Buy and verify current details on the official Steam page.