Spoiler-light practical guide
Zero Parades achievements guide
Achievement tracking for Zero Parades. While the full achievement list is still being documented by the community, we can prepare for completionist runs with smart save strategies and route planning.
Quick Answer
Achievements likely fall into these categories: story progression, recruitment (Karolina, Ramses, others), faction standing, stress milestones, tool acquisition, and route-specific outcomes. Use Steam's overlay to track progress in real time.
Spoiler-Light Hint
For completionist runs, save before major choices and keep separate branches for mutually exclusive routes.
Full Guide
Current documentation status
The full achievement list is being compiled from community reports and Steam data. Exact unlock conditions will be added here once stable public data is available. Consider this a planning guide for now.
Expected achievement categories
Based on similar CRPGs and early community reports, achievements likely include: <strong>Story progression</strong> (main chapter completions), <strong>Recruitment</strong> (Karolina, Ramses, and other companions), <strong>Faction standing</strong> (positive relationships with key groups), <strong>Stress milestones</strong> (reaching high stress states without collapse), <strong>Tool acquisition</strong> (lockpick, prybar, chain cutters, gun), <strong>Collection</strong> (Wolf Cups, missable items), <strong>Route-specific outcomes</strong> (mutually exclusive endings).
How to track progress
Use Steam's built-in achievement tracker. Press Shift+Tab (or your Steam overlay shortcut) to view locked and unlocked achievements in real time. Keep a personal note file tracking which routes you've completed and which achievements are pending.
Save strategy for completionists
Keep one rolling save for normal play. Create separate named saves before: <strong>Recruitment conversations</strong> (Karolina, Ramses, others), <strong>Major faction decisions</strong> (alignments that lock other routes), <strong>Story branch points</strong> (when warned about irreversible choices), <strong>Tool acquisitions</strong> (gun vs craft, prybar quest success/failure), <strong>Stress tipping points</strong> (before pushing high-stakes checks under stress).
Likely missable achievements
Given the branching structure, expect missable achievements for: <strong>Missed companions</strong> (if you advance story before recruitment), <strong>Mutually exclusive endings</strong> (cannot be achieved in one run), <strong>Faction locks</strong> (angering a group may lock their achievements), <strong>Item collection</strong> (Wolf Cups tied to specific routes), <strong>Time-sensitive encounters</strong> (NPCs who leave or become unavailable).
Completionist planning
A full completionist run will likely require 2-3 playthroughs. Run 1: Blind or spoiler-light, focus on understanding systems. Run 2: Recruitment and faction alignment achievements. Run 3: Alternate routes and endings. Some achievements may require specific builds or stress states.
Achievement categories (expected)
๐ Story Progression
Chapter completions, main beats, story milestones
๐ฅ Recruitment
Karolina, Ramses, and other companions
๐๏ธ Faction Standing
Positive standing with key groups
๐ง Stress Milestones
High stress states, collapses, recovery
๐ง Tool Acquisition
Lockpick, prybar, chain cutters, gun
๐ Route-Specific
Mutually exclusive endings and outcomes
Completionist save strategy
Run 1: Systems & exploration
Focus on understanding game mechanics, stress system, and route structure. Don't worry about completion โ use this run to learn what matters for achievements.
Key goals: Learn recruitment windows, understand faction locks, identify missable items.
Run 2: Recruitment & factions
Target recruitment achievements and faction alignments. Use named saves before major decisions to branch efficiently.
Key goals: Recruit all companions, max faction standing, collect tools and items.
Run 3: Alternate routes & endings
Complete mutually exclusive endings and route-specific achievements. Use knowledge from runs 1-2 to optimize.
Key goals: Alternate endings, opposing faction alignments, route-specific milestones.
Common Mistakes
- Planning a completionist run before understanding the route system.
- Assuming all achievements are unlockable in one playthrough.
- Keeping only one save file.
- Ignoring that some achievements may conflict with each other.
Related Guides
FAQ
How many achievements are there?
To be confirmed. The count will be added here once stable public data is available. Check your Steam overlay for the live achievement list.
Are there missable achievements?
Likely yes, given the branching narrative structure. Save before major decisions: recruitment conversations, faction alignments, and story branch points.
Can I get all achievements in one run?
Community-reported: unlikely. The branching structure means some choices and routes are mutually exclusive. Plan for 2-3 playthroughs for full completion.
What is the most commonly missed achievement?
Karolina recruitment is frequently missed. The red disc in the safe house is also easy to miss. Some Wolf Cups are tied to specific routes.
Should I use a guide for my first run?
Use spoiler-light guides for systems and save strategies. Save exact solutions and outcomes for a second run. A blind first run helps you understand what achievements actually require.
Is there a platinum achievement?
Check Steam for the full achievement list and whether a platinum achievement exists. This guide will update when confirmed.
How do I know if an achievement is missable?
If a choice feels final or warns about consequences, save first. Recruitment conversations, faction alignments, and story branch points are the most common missable triggers.
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Last updated: July 9, 2026